McGonigal (2011) states
that Gamers don’t want to game the system.
Gamers want to play the game.
They want to explore, learn and improve.
They’re volunteering for unnecessary hard work and they genuinely care
about the outcome of their efforts.
Settlers
is a game that is played online. The
goal of the game is to complete quests that are given, build a settlement,
which produced products and increase your ability level. In the game, you have to complete quests that
given. The quests that are given have to
be completed in a certain order or you will not receive your reward. The rewards are needed to increase productivity,
level in the game, and products that are needed. It limits how much of a product you can make
or store at one time. It makes you want
to continue do the quest so that you can increase your rewards and build your
level. It’s frustrating when you get to
a point that you don’t know how to get beyond in order to complete a
quest. There are areas that it does
explain how to complete the quests completely.
In the quest screen it checks off which part of the quest you have completed
and what still needs to be done in order to get the reward. The simple steps to complete the goal are
what make it achievable. But when it
makes you take an extra step that you don’t know how to complete it doesn’t seem
possible. Being able to share products
and knowledge establishes common ground.
In my opinion, I feel the game takes
a slow pace at times, especially when you’re stuck in a spot that you can’t get
out of. People have tried to help but I
still don’t understand what to do. I am
playing slowly at the moment until I get the hang of the game. I feel as though I just get the hang of it
and then something changes or is needed to complete a quest that I don’t know
how to do and I don’t know where to find the information.
The reward I get from this game thus far is satisfaction
of completing the quest given. Also
getting the rewards for completing the quest is satisfying and feels as though
you are getting somewhere. Some negative consequences would be being too
involved in the game. As in making the
game your life and not wanting to do anything else but play it. According
to the Early Morning Show video, Gaming addiction can lead to depression,
social phobia, poor grades, childhood obesity and dementia. From an excessive
use of video games, which is above 21 hours a week.
Mcgonigal (2011) states we only ever play (games) because
we want to. Games don’t fuel our
appetite for extrinsic reward: they don’t pay us, they don’t advance our
careers, and they don’t help us accumulate luxury goods. Instead, games enrich us with intrinsic
rewards. They actively engage us in
satisfying work that we have the chance to be successful at. They give us highly structured way to spend
time and build bonds with people we like.
The reward I get from this game thus far is satisfaction
of completing the quest given. Also
getting the rewards for completing the quest is satisfying and feels as though
you are getting somewhere. Some negative consequences would be being too
involved in the game. As in making the
game your life and not wanting to do anything else but play it. According
to the Early Morning Show video, Gaming addiction can lead to depression,
social phobia, poor grades, childhood obesity and dementia. From an excessive
use of video games, which is above 21 hours a week?
Meggan, points were deducted from your grade on this assignment because you did not play the game enough to level up 3 levels. This is a requirement of the course and in the early levels of the game, this does not take a lot of time. Please get serious about playing the game so you will be able to relate the book to your own experience.
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