Sustainable Engagement Economy
While this week was
about a larger scale of sustainable engagement economy (crowdsourcing), in what
ways do the following Settlers elements sustain this smaller scale of
sustainable engagement economy within the game?
- Good game world: Settlers has a good game
world by continuously having to build your environment or land, while continuing
to keep the production of the others building going, and defeat enemies to
gain more land.
- Good game mechanics: Settlers had good
game mechanics because each player has defines guidelines and results for
actions taken or not taken. It also
tells which enemies to defeat but it doesn’t tell you the best ones to
start with.
- Good game community: Settlers has a good game community by having guilds and helpful people to assist players with needs and questions. By being part of guild, it makes you do tasks to help out other members and others members help you.
McGonigal says "also crucial to good community is the sense of meaning created by belonging and contributing to such an epic project.(p. 230)
More
Epic Wins
- Has this game made you curious about what more you can
do? If so, in what way? The game settlers
have made me wonder what else I could possibly have to do on my
settlement. I feel that I just get
where I have everything under control and then they throw more tasks my
way to complete. It also keeps me
on my toes as well as being patient to getting things done.
- How does this game harness the social participation of the masses? The game has you participating socially with either your guild or help chat to get the tools or supplies you need in order to build the things you need. It also draws you in to want to have conversations with the players on the game as you are waiting to complete your tasks or fighting and army.
"Epic wins abound in gamers circles for two reasons. First, in the face of ridiculous challenges, long odds, or great uncertainty, gamers cultivates extreme optimism. They have perfect confidence that even if success isn't probable, its at least possible. So gamers' effort to achieve an epic win never feel pointless or hopeless. second, gamers aren't afraid to fail. failing in a good game is at the very least fun and interesting; it can also be instructive and even empowering. (McGonigal, 2011)(p. 248-9)
Crowdsourcing
Describe the crowdsourcing project
you found and how it makes use of a sustainable engagement economy to achieve
its goals.
The project I found on crowdsourcing was crowdfunding
nutrition: using kickstarter to make kids healthier. The project was put together by a person that
wanted to change the way children eat and teach them about food. She would come in on her days off to teach
children about food and how to cook the food.
She wanted to raise money to fund a “food lab” in the school
kitchen. She would do her best to teach
the children things with very little resources. She kick started the
Kickstarter page to ask others for donations to get the program the supplied
and equipment they need for the program in the school. She realized that getting the word out with
friends and family, it wasn’t enough so she turned to trying to get bigger sponsors
or donations from larger companies. She
was only able to get one eighth of the funding she needed but she continues to
look for further funding for the project and educated children on healthy
food.
It’s not easy to raise money for schools. Many people have a hard time donating much
money to school especially when they feel they already pay taxes towards their community
schools. Engaging the economy on building
new ideas and programs n the school with help get the funding needed to support
the ideas or programs. It takes more
than just a few people to make things happen.
Usually, it is beneficial to get the word out to larger corporations or
businesses help with the funding. Even though
the lady that wanted to start this program didn’t get her full amount needed
for the program, she still continues it just on a smaller scale and continues
to look for other options to fund the programs.
McGonigal(2011) states: Not all crowdsourcing projects are successful. working together on extreme scales is easier said than done. you cant crowdsource without a crowd and it turns out that actively engaged crowds can be hard to come by. (p. 224)
McGonigal(2011) states: Not all crowdsourcing projects are successful. working together on extreme scales is easier said than done. you cant crowdsource without a crowd and it turns out that actively engaged crowds can be hard to come by. (p. 224)
No comments:
Post a Comment